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NPC Generator

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Advanced [show]


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Fisher. His red hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Fisher job and began his own company from there.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Job, Family. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gilthur Dankil, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Athletics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2

Possessions: 210 gp.


Social Check DCs


Traki Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Traki is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by goblins. Traki was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Traki Galanodel, Male Elf Warrior 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Insight +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d4+4, Ranged +7 / 1d4+5, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Jasmine Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears tattered old clothes. She is bald on top and has large blonde tufts of hair around her ears. Her brown eyes are passionate and lively.

Personality: Prone to second guessing herself, she comes off as nervous. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Like her father and her sister before her, after school she went straight into learning to become a Herbalist. She has set out to sabotage the competition.

Motivation: Expand her business; and she has a rivalry with the church that dominates her actions

Flaws: Ugly, Shy. Bonds: Religious, Enemies, Job. Occupation: Herbalist

Voice: Can't modulate volume

Attributes [hide]

Jasmine Underfoot, Female Halfling Fighter 1
Small (3'2") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)9 (-1) 12 (+1)17 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. Deep green spinel (130 gp).


Social Check DCs


Qualen Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He has a small bristly mustache and wavy silver hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich western family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and he has money and likes to spend it

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Shoemaker

Voice: Breathy voice

Attributes [hide]

Qualen Bafflestone, Male Gnome Ranger 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 13 (+1)9 (-1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 45000 sp.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His tied-back hair is red. This gray eyed easterner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the east. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: Expand his business; and to be a mortician again

Flaws: Antagonistic, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Gilbert Marleigh, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs

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