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Advanced [show]


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of shields on his belt, each one with a sapphire on the hilt. His orange fur is knotted and matted. His eyes are hazel.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 8 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the west, certain he would find work there.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Fighting, Joker, Extrovert. Bonds: Attractive, Immigrant, Family. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Pelt In the Morning, Male Tabaxi Monk 1
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Athletics +5
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +5

Possessions: 5000 cp.


Social Check DCs


Krimmon Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears a white vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his white boots flare out at the collars, and his gloved hand is found clutching a warhammer. His hair is brown and very short. His eyes are gray and catlike.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is afraid of women and trembles around them

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Krimmon took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Engraver again; and to reunite with his old friends

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Krimmon Nimblefingers, Male Halfling Adept 1
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)13 (+1) 12 (+1)12 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. Jet (130 gp).


Social Check DCs


Cloak Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He very much looks the part of a Sellsword. His orange fur has been sun bleached extensively. He has blue eyes and a pastel hat with a white feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. A gifted student he started as a Miner, but he got bored and became a Sellsword. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and he wants revenge against giants

Flaws: Secretive, Mundane. Bonds: Job, Enemies, Rich. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Cloak Wind, Male Tabaxi Monk 4
Medium (5'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Sardonyx (20 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Silver pearl (160 gp). 1 Masterwork Common Melee.


Social Check DCs


Brakka Langdon, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a very tight haircut. Her fierce gray eyes like to dwell on things.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Flattery will make her almost putty in your hands.

History: Brakka lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her sister.

Flaws: Depressed, Selfish, Racist. Bonds: Attractive, Family. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Brakka Langdon, Female Half-Orc Aristocrat 2
Medium (5'4") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. Tiger eye turquoise (5 gp). Banded agate (5 gp). 2 Thunderstones.


Social Check DCs


Namfoodle Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy red hair. He is baby faced.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Halfling people; and expand his business

Ideals: Gifted, Fighting. Flaws: Racist. Bonds: Job, In love. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Namfoodle Fapplestamp, Male Gnome Druid 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 120 gp.


Social Check DCs

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