Jarana Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears grey painted combat armor at almost all times. She wears a top hat to hide her balding. She is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Navigator father left her crippled. She got away from her former life and has fallen to alcoholism.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family.
Flaws: Addict, Disease. Bonds: Attractive, Family. Occupation: Ploughman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 200 gp. 1 Disguise kit.
Jacoba Pickering, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears loose pants and a collared shirt complete with sweater beneath her coat. She is an epitome of beauty. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is fixated on the number 14. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a white middle class family as the only child. A freak accident while working with her Stableman mother left her crippled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and she is content
Ideals: Entrepeneur. Flaws: Insane, Mundane, Disease. Bonds: Attractive. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 20 gp.
Three Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. He is muscular with a powerful set of arms. His yellow fur is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He has had some formal singing training, and achieved minor success. He left for the north, certain he would find work there.
Motivation: He has a crush on the local Dyer; and wants his loneliness to end
Ideals: Artistic, Entrepeneur. Flaws: Insomniac, Shy. Bonds: Immigrant, Has a crush. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp. Obsidian (4 gp). Zircon (60 gp). Chrysoberyl (130 gp). 1 Half-Plate.
Ielenia Mystralath, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She carries with her a set of spears, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her white hair is cut short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Ielenia is depressed about a lot of things. She tends to be a nihilist. She cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village she learned the ways of the warrior from her mother. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Logical. Flaws: Insomniac, Depressed. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Infernal, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Thomas Hamilton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His green eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. After months of barely getting by, Thomas managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 120 gp.
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Their contribution stands as a beacon of hope for all adventurers!