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Advanced [show]


Sammal Rise, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in green turtlenecks beneath a black coat with yellow slacks. His hair is short and purple. His gold unseeing eyes seem to look past you.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sammal is combative with any and all who dare try his patience in the slightest.

History: He was raised in a mountains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and wants a kiss

Ideals: Joker, Justice. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Sammal Rise, Male Tiefling Rogue 3
Medium (5'7") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Thieves’ tools.


Social Check DCs


Lone Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown shirt with thin pastel vertical stripes and white pants. Her fur is lavender and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.

History: The child of a Masseuse, who enjoyed hunting, Lone was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Optimist, Persistence. Flaws: Ugly, Insane. Bonds: Nature. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Lone Prim Posies, Female Tabaxi Fighter 2
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp. Amethyst (150 gp). Red-brown spinel (150 gp). Bloodstone (50 gp).


Social Check DCs


Ahinar Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple grey line shooting up and back down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her white hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.

Personality: Ahinar is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Fighter school at a young age so that she could practice her arcane talents. She was granted arcane powers by her dying brother.

Motivation: Wants her loneliness to end.

Ideals: Extrovert, Justice, Gifted. Bonds: Attractive. Occupation: Miner

Voice: Speaks with a cold

Attributes [hide]

Ahinar Withrethin, Female Elf Fighter 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)10 (+0) 13 (+1)13 (+1)
Skills Religion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aramil Iathrana, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears professional attire. His long golden hair reaches down to his waist. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: Aramil was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Fisher. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and he is unsatisfied with his job

Flaws: Shy, Disease. Bonds: Attractive, Poor, Job. Occupation: Fisher

Voice: Soft and mumbly

Attributes [hide]

Aramil Iathrana, Male Elf Warrior 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)12 (+1) 18 (+4)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Ermina Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a yellow shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them, and sports empty pouches on her belt. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She speaks before she thinks and is too direct. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to loving parents in a slum to the east. When money was particularly tight she was walking through alleys when she overheard a Navigator hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Ermina Floshem, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)17 (+3) 11 (+0)12 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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