Emerald Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is portly but not overly obese. Her fur is cinnamon and curly. She has hazel eyes.
Personality: She acts crazy and hedonistic. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gifted from a young age, Emerald studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was granted psionic powers by her dying brother.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Entrepeneur, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Animal Trainer
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp.
Euphemia TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears a white coat over a red low-cut shirt, and a deerstalker hat upon her head. Her brown hair is styled in orderly dreadlocks. Her green eyes have a joyful gleam in them most of the time.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a daughter. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and money/treasure
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, In love, Family. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Infernal, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Frouse Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He likes to wear ponchos typically of a light blue in addition to tight pants. He wears his auburn hair up in a very large beehive style do. He has a dull look in his brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Miner job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and meet up once more with his childhood friend
Ideals: Entrepeneur, Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Miner
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 70 gp.
Ootah Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is very quiet and rarely speaks above a whisper. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to loving parents in a slum to the north. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: An old rival family wants her found.
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Poor, Family. Occupation: Junk Dealer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 360 gp.
Wymar Marlee, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear ponchos typically of a light grey in addition to tight pants, and a wedding ring on his left hand. With a patchy silver beard and wild silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He comes from a rich northern family. He worked as a nervous Mercenary and found it very stressful. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insomniac, PTSD. Bonds: In love, Job, Rich. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp. Red spinel (60 gp).
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