Joser Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His silver hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break.
Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Ellyjoybell Sympony, Female Gnome [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of daggers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her head has been shaved. Her brown eyes peer out from beneath her feathered blue hat.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was born a particularly ugly child, much to the horror of her parents. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and she is currently in port desperately looking for someone to get her out
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Slave, Religious. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Undercommon, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10 pp. Blue quartz (13 gp). Tourmaline (100 gp). Malachite (13 gp). Eye agate (13 gp). 1 Minor magic item.
Mary Breeden, Female Human [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her axe. Her red hair is styled in orderly dreadlocks. She has a dull look in her brown eyes.
Personality: She can speak with the recently deceased. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and to prove her worth to the world
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 80 gp. 1 Banded mail.
Cask In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a pastel deerstalker hat and pastel clothes. He keeps his lavender fur in a flapper bob. He is baby faced.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Cask lived on a farm with his mother, near the main road leading to a nearby town. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Flaws: Shy, Antagonistic. Bonds: Family, Adventurer, Religious. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 1 Minor magic item.
Uraim Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a long, grey cloak, and carries shortspears. He has white hair. He has a dull look in his gray eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Uraim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Sabotage a competitor; and human compassion
Ideals: Fighting. Flaws: Sensitive, Shy, Racist. Bonds: Poor, Job. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 30 pp.
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