Nalaed Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is kept up in a ponytail inside a deerstalker hat. Her eyes are violet and catlike.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nalaed took refuge in the old dungeon and found the beat up lance and armor she uses now. Days after completing her studies, news broke out that her hometown was attacked by giants. Nalaed was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.
Motivation: A deep hatred of giants; and many giants want her driven away
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Enemies, Military. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 28 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnoll, Draconic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 40 gp.
Cairn Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears long strands of emerald and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has moderate length silver hair. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Flaws: Addict, Ugly. Bonds: Rich, Immigrant, Religious. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 290 gp.
Conrad Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of falchions on his belt, each one with a amethyst on the hilt. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Rich, Nature. Occupation: Sailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Masterwork manacles.
Uthemar Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. He wears his auburn hair up. This gray eyed westerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Orc, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 10000 cp.
Reynard Home, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man wears a grey costume with the symbols of the four houses of cards on his torso. He sports a flattop hair cut. His hazel eyes are passionate and lively.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has a small toy that he constantly fidgets with.
History: He was born in the north, but his parents moved at a very young age to the west. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He now mingles about in high society.
Motivation: A rival would like him out of the picture; and someone believes him a fraud
Flaws: Addict. Bonds: Enemies, Immigrant, Rich, Criminal record. Occupation: Armorer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!
