Sun Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His fur is greying and his face has many wrinkles. His blue eyes peer out from beneath his Stetson pastel hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Sun studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fletcher soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Sensitive, Hedonist. Bonds: Poor, Job, Enemies. Occupation: Fletcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Azurite (8 gp).
Murgen Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears black cloth garments or leather armor, and is pretty ugly. Her chestnut hair is braided into rings. Her thin eyebrows rest above her beady amber eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has achieved small success as a Glassblower.
Motivation: Sabotage a competitor; and she is greedy
Flaws: Ugly, Fearful. Bonds: Job, Rich, Religious. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Wella Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear red pants and tee shirts. Her long chestnut hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a minor phobia of water and hates getting wet.
History: Born in the east to a Apothecary, Wella learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To be a Fortune-teller again.
Ideals: Athletic. Flaws: Fearful, Ugly. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Drogo Kimberly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky grey painted plate armor. His silver hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He is calm most of the time but flees social interaction. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Drogo was born on a far eastern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Artistic. Flaws: Shy, Hedonist. Bonds: Immigrant, Job. Occupation: Bounty Hunter
Voice: Irish accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 100 gp. Moss agate (14 gp). 1 Masterwork Common Melee.
Kilvar Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is greying and his face has many wrinkles. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He is an amazing painter.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Kilvar has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Rich, Has a crush. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 280 gp.
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