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NPC Generator

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Advanced [show]


Brottor Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a brown coat over a violet low-cut shirt, and a wide-brimmed hat upon his head, and sports empty pouches on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are a pleasant blue.

Personality: While he acts the brute, he is far gentler than he would appear. Brottor is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Brottor lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He struck the Tailor job and began his own company from there.

Motivation: Many orcs want him driven away; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting. Bonds: Family, Job, Enemies. Occupation: Tailor

Voice: Speaks in third person

Attributes [hide]

Brottor Daerdahk, Male Dwarf Expert 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 17 (+3)13 (+1)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 cp. 4 Tanglefoot bags.


Social Check DCs


Qemuel Heal, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears professional attire. His silver hair is braided into rings. His silver eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Qemuel grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To be a Navigator again; and he wants to meet his childhood hero

Flaws: Shy, Addict. Bonds: Attractive, Adventurer, Job. Occupation: Guard

Voice: German accent

Attributes [hide]

Qemuel Heal, Male Tiefling Bard 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)12 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 500 sp. Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Hecat Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is silver and curly. She wears large thick round spectacles.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small plains village. There was a wharf not far from home where she often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Nature. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Hecat Ecstasy, Female Tiefling Fighter 1
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)19 (+4) 14 (+2)17 (+3)
Skills History +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Elven, Abyssal, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp. 1 Buckler.


Social Check DCs


Mary Hastings, Female Human [Permalink]

Personal [hide]

Description: This woman is dressed in an above average manner. She is muscular with a powerful set of arms. Her blonde hair is braided into rings. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Mary hails from a village terrorized by giants. She dropped out of school before completing her studies. After a long history of fighting, Mary and her spouse have recently divorced.

Motivation: A deep hatred of giants; and someone believes her a fraud

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Carter

Voice: Loud with bravado

Attributes [hide]

Mary Hastings, Female Human Ranger 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)17 (+3) 16 (+3)9 (-1)
Skills Perception +5, Stealth +5
Senses Passive Perception 15
Languages Common, Undercommon, Halfling, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 140 gp. 1 Darkwood Shield.


Social Check DCs


Adrie Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her long blonde hair reaches down to her waist. She wears round tiny glasses practically rammed into her face.

Personality: She is a Adventurer first and foremost. She believes firmly that knowledge should be universal. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Adrie was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. A gypsy cursed her at a young age, leading to her ugly appearance. She is searching for what she claims is her rightful reward.

Motivation: She'd like to take her coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Adrie Mellerelel, Female Elf Bard 2
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)8 (-1) 13 (+1)13 (+1)
Skills Athletics +1, Investigation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 210 gp. Jet (80 gp).


Social Check DCs

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