Beast Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears professional attire. His white fur has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Flaws: Shy, Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Navigator
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 600 sp.
Veit Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: 4'1" and muscular, this northern man wears professional attire. His moppish white hair is in a traditional bowl cut. He is baby faced.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp. Golden pearl (40 gp).
Gerbo Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems, and carries shields. He has black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.
History: Born in the north to a Mason, Gerbo learned a great deal about his mother's area of expertise. A gifted student he started as a Unemployed, but he got bored and became a Mason. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Attractive, Job, Religious. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Terran, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Everburning torch.
Himo Holimion, Male Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is dark but he possesses many brown ritualistic tattoos. He is wearing colorful clothing, dressed as a Server. His tied-back hair is white. His fierce green eyes like to dwell on things.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: Himo was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Professionalism. Flaws: Fearful. Bonds: Job, Attractive, Has a crush. Occupation: Server
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Banded mail.
Trynnicus Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He is typically in his Sculptor uniform. He wears a deerstalker hat to cover his moderate length brass crest. His gold eyes are slightly larger than normal.
Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has drifted from career to career and currently works as a Sculptor.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Flaws: Shy. Bonds: Job, Adventurer, Religious, Enemies. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!