Aura Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered black stockings. Her fur is lavender, silky, and of moderate length. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born blind and as such lacked many opportunities for work. Her father was a mechanic, and taught her how to fix just about anything. During her travels, Aura and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aura discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Aura fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence. Flaws: Terse, Disease. Bonds: Attractive, Adventurer. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 38000 sp.
Tree In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She has no fur. She has amber eyes.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She pushes her goals aggressively. She is also a coward if confronted.
History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she is wracked by social anxiety
Ideals: Athletic, Fighting. Flaws: Ugly, Insane, Fearful. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Artin Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is renowned for her bright grey dresses and hats. She has a long chestnut ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are hazel.
Personality: Overbrimming with self-confidence, Artin isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Artin was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She's since become an addict/alcoholic.
Motivation: She has a rivalry with the Church that dominates her actions; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Addict. Bonds: Has a crush, Adventurer, Poor, Religious. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Elven, Celestial, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Chad Clare, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape, and carries whips. He has a very tight haircut. His gray eyes are slightly larger than normal.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Chad was born on a far southern forest where he grew up under the tutelage of his mother, an expert Glassblower. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Joker, Philantrophist, Gifted. Bonds: Immigrant. Occupation: Glassblower
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 5000 cp.
Fallond Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He keeps his black hair in a pixie cut. His eyes are a pleasant gray.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Fallond grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: Marry his sister to traveling adventurers; and doesn't want to be a layabout and was forced into it by his family
Ideals: Opinionated. Bonds: Attractive, Family, Adventurer, Immigrant. Occupation: Layabout
Voice: Italian accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
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