Sarai Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a worn and beaten armor. Her hair is cut close to her head. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Sarai was born the youngest of three triplets. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sarai grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sarai. Being a Miner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she is compelled to act according to her religious beliefs
Flaws: Antagonistic. Bonds: Attractive, Religious, Family, Criminal record. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Antitoxin.
Right-Handed Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a broad hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out north to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Opinionated. Flaws: Insomniac, Disease. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp. 1 Chain shirt.
Hugh Badger, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and tan robe with the hood down. His silver hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: A need for knowledge about a nearby landmark; and wants his loneliness to end
Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Job, Has a crush. Occupation: Weaver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 sp.
Doudra Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears baggy green pantaloons and a violet scarf. She wears a feathered hat to cover her moderate length rusty crest. This gold eyed westerner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the west to a Painter, Doudra learned a great deal about her father's area of expertise. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: White pearl (150 gp). Lapis lazuli (13 gp).
Damaia Agility, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right leg. She is wearing a perfectly clean shirt and pair of pants. She wears her red hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the east, but her parents moved at a very young age to the south. In her 11th year, her parents were killed by a giants raid, leaving Damaia alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by giants. Damaia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Revenge.
Flaws: Impulsive. Bonds: Attractive, Guardian, Immigrant, Enemies. Occupation: Spy
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Ignan, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Healer’s kit.
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