Gadreel Anger, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a simple green robe with violet stripes complete with hood and is in decent physical shape. She wears a Stetson hat to hide her balding. Her fierce red eyes like to dwell on things.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born to a poor family in the city she treasured whatever gifts she got. Gadreel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gadreel decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she's in love
Ideals: Persistence, Entrepeneur. Bonds: Poor, Criminal record, Has a crush. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 3000 cp. Large well-done wool tapestry (300 gp).
Marastyr Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her skin is fair and her fingers are delicate and long. Her white hair is cut short. Her violet unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Marastyr lived on a farm with her father, near the main road leading to a nearby town. She helped her father out around the business and became quite the natural. She struck the Locksmith job and began her own company from there.
Motivation: To reunite with her absent father.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Family, Job. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 30 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Peter Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Architect arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Architect.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Job, Rich. Occupation: Architect
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 40 gp. Hematite (6 gp).
Driindar Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her blue crest, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gold.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Half-Elven compassion; and to reunite with her old friends
Flaws: Terse, Insomniac, Racist. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Lilith Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses in green turtlenecks beneath a black coat with white slacks. Her hair is cut close to her head. She wears large thick round spectacles.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She receives visions of the future at random moments
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her druidic abilities were realized during a raid on her village. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things.
Ideals: Disciplined, Gifted, Fighting. Flaws: Mundane. Bonds: Attractive. Occupation: Ruler
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2600 sp. Deep green spinel (90 gp). Blue quartz (11 gp). Jasper (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!