Eggren Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears a green vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is muscular with a powerful set of arms. Her crest is rusty and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. She enjoys reading and quiet.
History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To share knowledge with the world; and to end her boredom
Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane, PTSD. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +6
Possessions: 26000 cp.
Carlin Boondiggles, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She does not wear sleeves and tends to eschew shirts when she can avoid it. She is an epitome of beauty. Her auburn hair is styled in orderly dreadlocks. She is baby faced.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was granted martial powers by her dying brother.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Selfish. Bonds: Attractive, Nature, Military. Occupation: Actor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 270 gp.
Gale Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered greataxe and tarnished halberd as well. He keeps his long yellow fur kept up in a rat tail. His eyes are a pleasant hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Stableman in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Disease. Bonds: Job, Rich. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. Rose (40 gp). 1 Half-Plate.
Damaia Generous, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears a wide-brimmed hat to hide her balding. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She exudes charisma. She is a tour de force of persuasion. She also hits on women, regardless of circumstances.
History: Born in the north to a Cartwright, Damaia learned a great deal about her mother's area of expertise. Her mother was a soldier and died while she was still young. Damaia was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Cartwright for hire.
Motivation: Expand her business; and she loathes her own lifestyle
Flaws: Depressed. Bonds: Attractive, Has a crush, Job, Military. Occupation: Cartwright
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Deep green spinel (40 gp).
Laucian Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: He is renowned for his bright tan suits and hats. He is physically well-built. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Laucian was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To protect his home; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Job, Adventurer, Guardian. Occupation: Banker
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 gp.
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