Left-Handed Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His red fur is drawn into a tight pony tail with a clover scrunchie. He has copper eyes and a brown hat with a black feather.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Tanner, and he later adopted a second daughter.
Motivation: He loathes his own lifestyle; and find a way to reverse the transformation of his brother
Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military, Family. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Kadana Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: She sports black clothing, slightly heavier than average wear, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. Her crest is bronze and curly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Joker. Flaws: Insomniac, Disease. Bonds: Religious, Immigrant. Occupation: Seamstress
Voice: American accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Richard Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is matted, messy, and big. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Poor. Occupation: Priest
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Mumpena Reese, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it, marred by beers. Her blonde hair is smooth and relatively long. Her ears are large.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is skeptical of what others tell her and is slow to trust.
History: She was always a brilliant, if unscrupulous mind. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shipwright work with an outfit from a few towns over. Shipwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Further expansion of business; and to be a apothecary again
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
Ozyman Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'11" and wears a simple red robe with brown stripes complete with hood. His black hair is cut short with large spiked bangs in the front. His green eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is a Lycanthrope in disguise. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants to get laid; and he has a crush on the local fortune-teller
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Slave, Has a crush. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 50 gp. Coral (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!