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NPC Generator

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Advanced [show]


Gerald Langdon, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this northern man wears tight fitting clothing which further accentuates his frame. With bright red hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Athletic. Flaws: Disease, Racist. Bonds: Attractive, Nature, Family. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Gerald Langdon, Male Human Ranger 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Suhnae Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a long silver beard with little hanging trinkets. His violet eyes are passionate and lively.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his father. Suhnae was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Suhnae decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Herbalist again; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Fighting. Flaws: Terse. Bonds: Criminal record, Job. Occupation: Hunter

Voice: Voice breaks

Attributes [hide]

Suhnae Horineth, Male Elf Monk 2
Medium (4'8") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Numba Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She has a slight overbite and is overall scrawny. With wild chestnut hair. She wears an eyepatch.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it.

Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Numba Cobblelob, Female Gnome Monk 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she dresses in pastel turtlenecks beneath a black coat with yellow slacks. Her cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. She has several tiny ruby earrings on each ear.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Emerald grew up listening to her mother's many stories. She always admired psionic-users and wanted to develop the talent, but never had the affinity for it. She has dedicated herself to building a better world.

Motivation: Money/treasure.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Actor

Voice: Whispers

Attributes [hide]

Emerald Grass, Female Tabaxi Adept 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Moonstone (70 gp). 8 Acid flasks.


Social Check DCs


Oriel Hybrid, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is generally well dressed albeit a few years behind the times. She has done her best to style her black hair to look like a famous performer. Her eyes are green.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a Carter, her mother struggled to pay the bills. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Poor, Criminal record. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Oriel Hybrid, Female Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 10 pp.


Social Check DCs

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