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Advanced [show]


Salanop Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. She carries with her a set of clubs on her belt, each one with a topaz on the hilt. She sports golden long hair. This amber eyed northerner is not easily forgotten.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in the north. Cursed with a spirit at a very young age, Salanop has worked very hard to control her curse. She left for the north, certain she would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Selfish, Disease. Bonds: Immigrant. Occupation: Locksmith

Voice: Loud with bravado

Attributes [hide]

Salanop Albaratie, Female Gnome Commoner 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 14 (+2)14 (+2)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Jasper (80 gp).


Social Check DCs


Pyra Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is short and chestnut. Her gold eyes are passionate and lively.

Personality: She is fixated on the number 23. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She feeds upon the attention of others.

History: Pyra was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Shipwright

Voice: Raspy

Attributes [hide]

Pyra Elusive, Female Tiefling Warrior 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Melissa Brandon, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears an entirely grey suit with brown socks and a vest with buckled shoes. She has a long silver ponytail with little hanging trinkets. Her eyes are likewise blue.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Melissa was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Server hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Server

Voice: Speaks in third person

Attributes [hide]

Melissa Brandon, Female Human Ranger 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)13 (+1) 16 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Marigold Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her blonde hair is styled in orderly dreadlocks. She has several tiny ruby earrings on each ear.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born into a rich family. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. She has dedicated herself to building a better village for her children.

Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend

Flaws: Shy. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Baker

Voice: Middle-eastern accent

Attributes [hide]

Marigold Copperkettle, Female Halfling Bard 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)8 (-1) 13 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Brass mug with jade inlays (200 gp).


Social Check DCs


Millicent Ramsey, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears rags and sports a simple walking cane, and a wedding ring on her left hand. She has styled her red hair well, parting it to the left. She wears a mask on her face.

Personality: She is mildly Human supremacist, though she does not identify as such. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Millicent was born in the west. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Orc artifacts is her passion; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Racist, PTSD. Bonds: Poor, In love, Adventurer. Occupation: Bricklayer

Voice: Indian accent

Attributes [hide]

Millicent Ramsey, Female Human Warrior 1
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 14 (+2)8 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp. 1 Banded mail.


Social Check DCs

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