Hork Quinton, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in white turtlenecks beneath a tan coat with green slacks. His white hair is greasy and uncared for. He wears an eyepatch.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.
History: He got into the Server business at a young age. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 13 years.
Motivation: Sabotage a competitor.
Flaws: Ugly, Selfish. Bonds: Enemies, Job, Rich. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Orsik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has golden hair. He wears an eyepatch.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Addict. Bonds: Adventurer. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 gp.
Valida Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This light-skinned female wears an entirely brown suit with black socks and a vest with buckled shoes. She is tall, broad shouldered and powerfully built. She has chestnut hair. She has a dull look in her violet eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a mountains tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.
Motivation: Marry her brother to traveling adventurers; and she has money and likes to spend it
Ideals: Philantrophist. Bonds: Nature, Rich, Family. Occupation: Shepherd
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Infernal, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Azurite (7 gp).
Pyra Fear, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her broad hat is riddled with cuts and holes. She has several tiny emerald earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she feels threatened by others
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Blacksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Sarai Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears dull white sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her golden hair is matted, messy, and big. She has gleaming, smiling brown eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: From birth she was tutored by a cruel and relentless mentor. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Joker, Gifted. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Miller
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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