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Advanced [show]


Silvo Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He dresses well, typically a more casual-formal manner. His golden hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Silvo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and he's repulsed by the pc

Ideals: Joker, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Silvo Jamjar, Male Halfling Expert 1
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4

Possessions: 50 gp. 1 Masterwork Common Melee.


Social Check DCs


Henry Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His long white hair is drawn into a two foot long braid. He is baby faced.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Spy and was forced into it by his family; and to reunite with his old friends

Flaws: Antagonistic. Bonds: Poor, Family, Military, Adventurer. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Henry Gresham, Male Human Cleric 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)13 (+1) 18 (+4)16 (+3)
Skills Athletics +5, Insight +6
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: Just what you see.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. He wears a small hat to hide his balding. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of western immigrants he idolized his mother. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and to be a mason again

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Dalgal Dankil, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Dalaba Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'4" and wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her right leg appears badly burned and disfigured. She wears a colorful flower in her chestnut hair. Her skin is flawless and her blue eyes scan people very quickly.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety.

Flaws: Shy, Fearful. Bonds: Poor, Attractive. Occupation: Herbalist

Voice: Deep voice with rolling R's

Attributes [hide]

Dalaba Dunben, Female Gnome Fighter 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs


Portia Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is well dressed, but even with her fine clothing she looks run-down. Beneath her clothing is a huge mess of scar tissue. She keeps her golden hair in a pixie cut. She has a dull look in her blue eyes.

Personality: Confrontational and typically high on some drug or another. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She was born in the west. In her 14th year, her parents were killed by a drow raid, leaving Portia alone in the world. After a stint in an orphanage, she was adopted. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is currently in port desperately looking for someone to get her out; and a deep hatred of drow

Ideals: Logical. Flaws: Addict. Bonds: Slave, Immigrant, Enemies. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Portia Smoothhands, Female Halfling Warlock 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)15 (+2) 18 (+4)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 3000 cp.


Social Check DCs

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