Wiggan Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a crush on the local engraver
Ideals: Artistic, Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Bookbinder
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Goblin, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 sp. Violet garnet (300 gp).
Drogo Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears long strands of topaz and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His brown hair is singed and shortened. His fierce hazel eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted psionic powers by his dying brother.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Doctor
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Sard (70 gp). 1 Chain shirt.
Nedda Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears rags and sports a simple walking cane. Her long chestnut hair reaches down to her waist. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born a particularly ugly child, much to the horror of her parents. Her family was turned out during the war. She and her family wandered east to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Addict, Fearful, Ugly, PTSD. Bonds: Poor. Occupation: Body Guard
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Tethren Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His red hair is kept up in a ponytail inside a feathered hat. His eyes are red.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Gifted. Flaws: PTSD. Bonds: Rich, Adventurer. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Aquan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
Possessions: Just what you see.
Beatrice Carlton, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. When Beatrice reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Beatrice never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Wishes to resurrect an old love; and many dire rats want her driven away
Flaws: Ugly. Bonds: Enemies, Rich, Military, In love. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
