Seere Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'8" and wears green trousers with tan and red striped suspenders. She wears various colorful collared shirts. Her right hand appears badly burned and disfigured. Her hair is short and black. Her eyes are black.
Personality: Abrasive and pushy, she has a hard time making friends. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +6
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.
Bardryn Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" northern woman, she tends to wear a large grey jacket. She has wavy red hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She takes great joy in being the best Blacksmith in town.
History: Born to a pair of adventurers, Bardryn grew up listening to her mother's many stories. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. In the meantime she has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Flaws: Ugly. Bonds: Enemies, Job, Adventurer, Family. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Draconic
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 10 pp.
Aline Wordsworth, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. Her hair is cut close to her head. She has a tattooed face.
Personality: Aline wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Aline was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Aline's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To end her boredom; and she is content
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Mundane, Antagonistic. Occupation: Hunter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 160 gp.
Vadania Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a yellow shirt with thin black vertical stripes and tan pants. Her brown hair is still thick. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She dropped out of school before completing her studies. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Logical. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer. Occupation: Performer
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 1200 sp. 1 Half-Plate.
Oren Hale, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has shaved his head bald. He wears a mask on his face.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Oren took refuge in the ruined castle and found the beat up scythe and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Flaws: Shy, Antagonistic. Bonds: Has a crush, Nature, Family. Occupation: Knight
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 60 gp.
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