Merla Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: This woman is very fat, and wears red leather gloves, a red jacket, and tight pants. Her hair is cut close to her head. Her eyes are gray and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She now spends her time doing works of charity.
Motivation: She is greedy; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Nature. Occupation: Interpreter
Voice: Sensual and smooth
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 90 gp. Amber (150 gp).
Melissa Wharton, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her club. She has dyed her greying silver hair a little too much giving a sharp silver color. Her otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also has developed a complete distrust of the Herbalist profession.
History: The child of western immigrants she idolized her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Locksmith for hire.
Motivation: Further expansion of business; and expand her business
Ideals: Joker. Bonds: Job, Immigrant, Rich. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 200 sp.
Millicent Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female is wearing a perfectly clean shirt and pair of pants. She is tall, broad shouldered and powerfully built. She keeps her long golden hair kept up in a rat tail. Her eyes, though not visible through her cowl, are blue.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She cannot resist a sob story and will often dote over anyone who has one.
History: Millicent was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She became a Architect soon after.
Motivation: To share knowledge with the world; and expand her business
Ideals: Philantrophist, Logical. Flaws: PTSD. Bonds: Attractive, Job, Family. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp. Hematite (5 gp). Aquamarine (1400 gp). Brown-green garnet (80 gp). Red-brown spinel (80 gp).
Megren Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down, and she perpetually has her halberd ready. She has done her best to style her blue crest to look like a famous performer. Her gold eyes lackadaisically let the world flow into them.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She does not believe in violence as a means to an end. She is a dedicated Animal Trainer but believes her peers are too gung-ho.
History: Megren was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Megren fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. Brown-green garnet (120 gp).
Senteq Welber, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a blue shirt with thin pastel vertical stripes and grey pants. His hair is long and blonde with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His eyes are hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Senteq fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Enemies. Occupation: Navigator
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Golden pearl (50 gp).
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