Efferil Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is wearing the road beaten gear of a warrior. He has a hunchback. He is bald on top and has large white tufts of hair around his ears. His green eyes are slightly larger than normal.
Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east to a Navigator, Efferil learned a great deal about his mother's area of expertise. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: In love, Job, Enemies. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 120 gp.
Joser Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He has a large white mantle and cape that has been intricately interwoven into his brown robe. He has styled his blonde hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.
Personality: Joser is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a font of random trivia from the lore and stories he has discovered
History: When he was but 7 years old his parents immigrated from the east. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: To share knowledge with the world; and he is greedy
Ideals: Extrovert, Logical. Bonds: Attractive, Immigrant, Rich. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. 1 Climber’s kit.
Therlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears skinny pants and wears a brown and blue robe with the hood down. Beneath her clothing is a huge mess of scar tissue. She has done her best to style her blonde hair to look like a famous performer. She is baby faced.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Therlin was born into a poor family. Growing up, she dreamt of becoming a Cleric, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion.
Ideals: Entrepeneur. Bonds: Slave, Attractive, Poor, Adventurer. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 6000 cp. 3 Tanglefoot bags.
Bathin Agony, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair, when down, is lengthy. He has a dull look in his black eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.
Motivation: He's repulsed by the PC; and many gnolls want him driven away
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Soapmaker
Voice: Slow speaker
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Druidic, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 gp.
Nedda Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is black and curly. Her eyes are a pleasant hazel.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nedda was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She tends to her Performer job now, and dutifully fulfills any obligations she has.
Motivation: Regain custody of her son; and wants to open a new tavern
Ideals: Fighting. Bonds: Rich, Job, Enemies, Family. Occupation: Performer
Voice: Uses sign language
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Goblin, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
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Their contribution stands as a beacon of hope for all adventurers!
