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NPC Generator

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Advanced [show]


Bruz Halsey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. He has styled his black hair well, parting it to the left. He has brown eyes and a black hat with a brown feather.

Personality: Bruz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert. Flaws: Secretive. Bonds: Rich, Immigrant, Religious. Occupation: Priest

Voice: French accent

Attributes [hide]

Bruz Halsey, Male Half-Orc Fighter 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 240 gp. 1 Good lock.


Social Check DCs


Rurik Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rurik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and wants to work out more often

Ideals: Athletic, Passionate, Entrepeneur, Fighting. Occupation: Sellsword

Voice: Soft and mumbly

Attributes [hide]

Rurik Battlehammer, Male Dwarf Barbarian 1
Medium (4'4") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 8 (-1)7 (-2)
Skills Insight +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 600 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Nalaed Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. Her blonde hair is well kept. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Nalaed was born the youngest of three triplets. While studying, she fell in love. They married and had a son. Due to her spouse's obsession with being a Cartwright they were divorced and she won custody of their son. She worked as a Banker, and she later adopted a second son.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Family, In love. Occupation: Banker

Voice: Shortens vowels

Attributes [hide]

Nalaed Glanhig, Female Dwarf Ranger 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 19 (+4)11 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1100 sp. 1 Superior lock.


Social Check DCs


Yurgunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. She has no hair. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: When she was but 3 years old her parents immigrated from the south. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Yurgunn took refuge in the large cave and found the beat up falchion and armor she uses now. She is searching for what she claims is her rightful reward.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Immigrant, Nature. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Yurgunn Trueblood, Female Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)8 (-1) 15 (+2)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Havilar Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a black shirt with thin green vertical stripes and tan pants. Her crest is cut close to her head. Her red unseeing eyes seem to look past you.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Havilar was born the youngest of three triplets. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: An old rival family wants her found; and balancing her hectic life and new shipwright responsibilities is difficult

Flaws: Disease, Antagonistic, Racist. Bonds: Job, Family. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Havilar Turnuroth, Female Dragonborn Warrior 2
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)17 (+3)
Skills Nature +6, Stealth +3
Senses Passive Perception 9
Languages Common, Infernal, Goblin, Druidic, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 pp.


Social Check DCs

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