Havilar Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is well dressed, constantly wearing a black suit, tan shirt, and brown tie. She has a penchant for wearing a ring with an oversized topaz on her left hand. She wears a feathered hat to cover her moderate length copper crest. Her red eyes dart from person to person to random spaces in the air.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a plains tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: Balancing her hectic life and new Beggar responsibilities is difficult.
Ideals: Philantrophist. Bonds: Rich, Job, Nature, Religious. Occupation: Beggar
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Fallthra Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her auburn hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is lazy and tries to find solutions quickly.
History: Fallthra was born with her mother's beautiful face. Her necromantic abilities were realized during a raid on her village. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed, Lazy. Bonds: Attractive. Occupation: Mason
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Gnoll, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. 1 Masterwork Common Melee.
Naal Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a lot of dark rich colors, with gold accents. He has wavy auburn hair. He has several tiny amethyst earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He pushes his goals aggressively. He is also a coward if confronted.
History: Naal was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Cook
Voice: Nasally tone
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 2000 sp.
Shaena Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with wide-brimmed hat. She wears a wide-brimmed hat to cover her moderate length silver hair. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Miller. She then took over the family business and is one of the better Miller for hire.
Motivation: She feels threatened by others; and expand her business
Flaws: Antagonistic, Mundane, Fearful. Bonds: Job. Occupation: Miller
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 400 sp. Pink pearl (40 gp).
Giselle Birkenhead, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. Her eyes are gray and beady.
Personality: Giselle hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Giselle took refuge in the old dungeon and found the beat up halberd and armor she uses now. She now owns her own business.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Artistic, Athletic. Flaws: Ugly. Bonds: Nature, Job. Occupation: Detective
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
