Griselda Hastings, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, and she perpetually has her crossbow ready. Her long red hair is drawn into a two foot long braid. Her gray eyes are passionate and lively.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She comes from a rich southern family. Griselda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Griselda decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is currently in port desperately looking for someone to get her out; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Criminal record, Adventurer, Slave. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp.
Blendaeth Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery, and she perpetually has her hammer ready. Her crest is scarlet and curly. This gold eyed southerner is not easily forgotten.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a minor phobia of water and hates getting wet.
History: Blendaeth was raised in a hard working conservative environment. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. She hasn't told them the truth, but wants to settle down with them.
Motivation: She'd like to take her coworkers down a peg; and to be a slave trader again
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Shepherd
Voice: Stutters
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 320 gp.
Two Llamas Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white fur is heavily combed to the left. His eyes are likewise yellow.
Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: Two Llamas was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and balancing his hectic life and new stableman responsibilities is difficult
Ideals: Artistic, Persistence. Flaws: Secretive. Bonds: Job, Rich. Occupation: Stableman
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 11 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Draconic, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Nogu Acton, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is dressed in earthy colors with a white and blue handkerchief worn on her right side. She wears a deerstalker hat to cover her moderate length blonde hair. She has several tiny sapphire earrings on each ear.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Animals are drawn to her, and she is able to talk to them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now mingles about in high society.
Motivation: She has a crush on the local Adventurer; and she has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Has a crush. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 gp.
Balimaar Kinsley, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he is well dressed, constantly wearing a brown suit, pastel shirt, and brown tie. He has a very tight haircut. He has green eyes and a brown hat with a pastel feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Balimaar was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Fighting, Persistence, Justice. Flaws: Impulsive. Bonds: Adventurer. Occupation: Slave Trader
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!