Caeldrim Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'8" and is renowned for his bright yellow suits and hats. His brown hair is singed and shortened. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted arcane powers by his dying sister.
Motivation: Find a way to reverse the transformation of his sister; and money/treasure
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Undercommon, Ignan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Bree Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She prefers to wear flannel. Her hair is long and brown with streaks of black, and is pulled back with small white clips. She is very pretty but has cold, dead eyes.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a ruthless business woman, a trait she acquired from her mother.
History: Bree hails from a village terrorized by orcs. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Bree began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes her a fraud.
Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Giant, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
Possessions: 140 gp. Deep blue spinel (300 gp).
Alvyn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a tan and red robe with the hood down. His long auburn hair is drawn into a two foot long braid. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Alvyn embodies much of what other species detest in the Gnomes. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Alvyn took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bounty Hunter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Bounty Hunter; and he's in love
Ideals: Athletic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Nature. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 3000 cp. Sardonyx (60 gp).
Raam Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who tends to wear a large black jacket, he is not a threatening figure. His brown hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: Raam is depressed about a lot of things. He tends to be a nihilist. He misses his home and complains about the freezing weather, even in summer.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He's also a talented Roofer, but doesn't like to broadcast it.
Motivation: Wants to raise his children well; and doesn't want to be a map maker and was forced into it by his family
Flaws: Depressed. Bonds: Immigrant, Nature, Job, Family. Occupation: Map Maker
Voice: Irish accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp. Jade (60 gp).
Trynnicus Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has red crest. His thin eyebrows rest above his beady red eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of dire rats; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Enemies, Religious, Nature. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 340 gp. Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). 1 Darkwood Buckler.
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Their contribution stands as a beacon of hope for all adventurers!
