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NPC Generator

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Advanced [show]


Baern Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. His black hair is thinning but still full. He has several tiny amber earrings on each ear.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Logical. Bonds: Attractive, Rich, Slave. Occupation: Bather

Voice: Soft and melodious

Attributes [hide]

Baern Bigtoe, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 13 (+1)7 (-2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Just what you see.


Social Check DCs


Clerebold Gyula, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His silver hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Fisher business at a young age. Clerebold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Clerebold decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now owns his own business.

Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Shy. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Clerebold Gyula, Male Human Warrior 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 90 gp. Moss agate (14 gp).


Social Check DCs


Zogdûsh Home, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Stylist soon after.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a mortician again

Flaws: Insane, PTSD. Bonds: Attractive, Job, Military, Debt. Occupation: Stylist

Voice: Speaks with lips pursed

Attributes [hide]

Zogdûsh Home, Male Half-Orc Druid 2
Medium (5'7") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)14 (+2) 9 (-1)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 1 Masterwork manacles.


Social Check DCs


Griselda Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this woman is generally well dressed albeit a few years behind the times. Her golden hair is lengthy and is close to two feet long. Her fierce hazel eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also has developed a complete distrust of the Carter profession.

History: She served in the navy to pay for her family's outstanding loans. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Flaws: Secretive. Bonds: Attractive, Job, Military, Adventurer. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Griselda Withrethin, Female Half-Elf Bard 2
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 400 sp.


Social Check DCs


Edge Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it and is in decent physical shape. His brown fur is unkempt and raggedy. He has copper eyes and a brown hat with a white feather.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Edge is combative with any and all who dare try his patience in the slightest.

History: The child of a Courier, who enjoyed hunting, Edge was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Edge took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Slave Trader

Voice: Hissing voice

Attributes [hide]

Edge Grass, Male Tabaxi Barbarian 2
Medium (6'9") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs

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