Margery Radcliffe, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has wavy chestnut hair. Her face is covered beneath a completely black helmet.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born in the north, but her parents moved at a very young age to the west. Through the years after Margery was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Margery's father didn't care for her much, and the feeling was mutual. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Flaws: Antagonistic. Bonds: Rich, Attractive, Immigrant. Occupation: Crown-heir
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 90 gp.
Cora Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long white hair is drawn into a two foot long braid. She has a tattooed face.
Personality: Her tongue was cut out and she uses sign language. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born the only child of a wealthy merchant. She found a children's book about a Halfling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She used her abilities to travel the world and help people.
Motivation: She has passion for adventuring and risk.
Ideals: Entrepeneur, Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Kite Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears a wide-brimmed hat to hide her balding. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: From birth she was tutored by a cruel and relentless mentor. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to open a new tavern; and many drow want her driven away
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Servant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp).
Melech Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a green and red robe with the hood down. He wears his black hair up. He has silver eyes and a green hat with a red feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He uses divination through singing.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He was granted divine powers by his dying brother.
Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Justice, Gifted. Flaws: Disease. Bonds: Slave. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 90 gp.
Dazzazn Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He carries with him a set of quarterstaffs, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His crest is short and scarlet. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is an amazing painter.
History: Dazzazn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Terse. Bonds: Poor, Attractive. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jasper (60 gp).
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