Nordak Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy red hair. He has gray eyes and a brown hat with a white feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.
History: Nordak hails from a village terrorized by gnolls. Through the years after Nordak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Nordak's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Carter for hire.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Lazy, Antagonistic. Bonds: Job, Enemies. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. Moonstone (50 gp).
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with white colored cloaks and clothing, and a wedding ring on his left hand. He keeps his long chestnut hair kept up in a rat tail. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born the only child of a wealthy merchant. A freak accident while working with his Mason father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and retire the richest man in the east
Ideals: Disciplined, Philantrophist, Entrepeneur. Flaws: Disease. Bonds: In love. Occupation: Miller
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 16
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Gimurt Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with broad hat. His hair is golden and curly. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Crown-heir business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Ideals: Athletic, Opinionated. Bonds: Job, Rich, Slave. Occupation: Crown-heir
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 20 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 20 (+5) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 150 pp.
Zâthra Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He has a small bristly mustache and wavy black hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Impulsive, Selfish. Occupation: Doctor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Giselle Mori, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is knotted and matted. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: Prone to second guessing herself, she comes off as nervous. A true patriot, Giselle would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Giselle was left her father's suit of armor and trained in its use and care. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality.
Flaws: Shy. Bonds: Adventurer, Attractive, Military. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp. Red spinel (70 gp).
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