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Advanced [show]


Gimurt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears suspenders and grey workpants. His shirt is tan, and he wears a heavy grey leather apron most of the time. He has a golden handlebar mustache and slicked back golden hair. He has violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gimurt lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He struck the Healer job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and he is unsatisfied with his job

Ideals: Disciplined. Bonds: Family, Job, Slave. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Gimurt Aranore, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Gale On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a worn and beaten armor. She wears a small hat to cover her moderate length lavender fur. Her amber unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Disease, Antagonistic, Fearful. Bonds: Criminal record. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Gale On the Water, Female Tabaxi Wizard 3
Medium (5'7") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1 Banded mail.


Social Check DCs


Three Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. She keeps her cinnamon fur in a flapper bob. Her half smiles and blue eyes are beguiling and draw you in.

Personality: A skeptical and narcissistic woman, Three's first love is herself. Her second love is also herself. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Job. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Moon, Female Tabaxi Commoner 1
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)15 (+2) 14 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Phann Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a shirt that is too small, which lets her gut show, with a ratty violet coat over it. She has a very tight haircut. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is business-like. She takes instructions and follows them to the letter. Phann enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Gifted from a young age, Phann studied abroad. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying sister.

Motivation: She is terrified, and will act out of fear.

Ideals: Professionalism, Gifted. Flaws: Ugly, Hedonist. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Phann Beitz, Female Half-Elf Expert 4
Medium (5'0") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 11 (+0)9 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. Gold and topaz bottle stopper cork (800 gp). A roughly beaten golden orb (150 gp).


Social Check DCs


Diesa Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She sports black long hair. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born in the east, but her parents moved at a very young age to the west. Diesa was born on a far eastern island where she grew up under the tutelage of her father, an expert Herbalist. After a long history of fighting, Diesa and her spouse have recently divorced.

Motivation: She loathes her own lifestyle.

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic, Depressed. Bonds: Immigrant. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Diesa Steelfist, Female Dwarf Bard 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. Bloodstone (50 gp).


Social Check DCs

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