Seven On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His long cinnamon fur is drawn into a two foot long braid. His ears are large.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. A true patriot, Seven would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by orcs. Seven was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He wants revenge against orcs.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Enemies, Military. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 310 gp. Hematite (5 gp). Amber (120 gp). Moonstone (40 gp).
Ranala Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has wavy blonde hair. She has a tattooed face.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a Mercenary, her mother struggled to pay the bills. She was an apprentice working in her mother's forge. She has achieved small success as a Barkeep.
Motivation: Nothing but the best is good enough for her; and she is terrified, and will act out of fear
Ideals: Impeccable. Flaws: Disease, Fearful. Bonds: Poor, Job. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran, Gnoll, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 90 gp.
Naal Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. His tied-back hair is red. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Naal was born the youngest of three triplets. Through the years after Naal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Naal's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and regain custody of his son
Ideals: Impeccable, Athletic. Flaws: Antagonistic, Addict. Bonds: Family. Occupation: Healer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp.
Merla Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and tends to wear a large white jacket. Her skin is also unnaturally pale. With bright blonde hair. This gray eyed easterner is not easily forgotten.
Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the east to a Shipwright, Merla learned a great deal about her father's area of expertise. She worked as a nervous Shipwright and found it very stressful. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Shipwright
Voice: Loud with bravado
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 400 sp.
Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Barkeep does, he is not a threatening figure. His long silver hair is drawn into a two foot long braid. He has several tiny aquamarine earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south. Like his mother and his sister before him, after school he went straight into learning to become a Barkeep. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is greedy; and balancing his hectic life and new barkeep responsibilities is difficult
Flaws: Secretive, Antagonistic. Bonds: Job, Rich, Immigrant. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 240 gp. 1 Masterwork Common Melee.
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