Crampernap Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'7" when asserting himself. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: His tongue was cut out and he uses sign language. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: He was born in the east, but his parents moved at a very young age to the north. Crampernap was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Locksmith. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Pacifist. Flaws: Disease. Bonds: Immigrant, Nature, Family. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Red spinel (40 gp). Golden yellow topaz (200 gp).
Halander Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears white leather gloves, a white jacket, and tight pants, and a wedding ring on his left hand. His golden hair is singed and shortened. His brown eyes peer out from beneath his Stetson white hat.
Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Halander has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Flaws: Ugly, Disease. Bonds: In love, Religious, Adventurer. Occupation: Detective
Voice: Speaks in third person
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Nurkara Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her hair is always cut to a buzz. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Healer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She got away from her former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and to prove her worth to the world
Ideals: Athletic. Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor. Occupation: Healer
Voice: Low and grunting
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 40 gp.
Ellywick Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is styled in orderly dreadlocks. Her eyes are a pleasant hazel.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born into a rich family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is terrified, and will act out of fear
Ideals: Fighting, Athletic. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 90 pp.
Ahvain Fasharash, Male Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a tan armored body suit, with a simple pastel line shooting up and back down. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ahvain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahvain. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture; and he desires power and/or immortality
Ideals: Opinionated. Bonds: Attractive, Adventurer, Criminal record. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 150 gp. Solid gold idol (200 gp). 1 Thunderstones.
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