Altho Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a tight fitting red shirt and pants and is in decent physical shape. He wears a colorful flower in his white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Carpenter for the past few years.
Motivation: An old rival family wants him found; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Adventurer. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp.
Ovina Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'2" has a big stupid grin on her face most of the time. She wears baggy brown pantaloons and a pastel scarf. She has done her best to style her auburn hair to look like a famous performer. Her otherwise smooth face is marked with small tiny scars.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not trust anyone and sleeps with one eye open.
History: Born in the south to a Healer, Ovina learned a great deal about her mother's area of expertise. While studying, she fell in love. They married and had a daughter. She has achieved small success as a Healer.
Motivation: To clean up the streets; and sabotage a competitor
Flaws: Secretive, Insomniac. Bonds: Job, In love, Guardian. Occupation: Healer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Orc, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 pp. Amethyst (50 gp). Eye agate (5 gp). Golden pearl (50 gp).
Aym Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a custom-built plate barding that's adorned with black lining and desert motifs, and sports empty pouches on her belt. Her black hair is long and unkept. Her black eyes dart around the room hyper actively observing anyone and anything.
Personality: Aym hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. Aym is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her family was turned out during the war. She and her family wandered east to less war torn lands. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Doesn't want to be a Navigator and was forced into it by her family; and an old rival family wants her found
Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Family. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 2 Antitoxin.
Tarhun Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has moderate length gold crest. This gold eyed northerner is not easily forgotten.
Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. His father was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Roofer responsibilities is difficult; and retire the richest man in the north
Ideals: Entrepeneur, Impeccable. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Roofer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 13000 cp. Red spinel (40 gp). 1 Minor magic item.
Drogo Allerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of luck around his neck, and a scythe on his belt. He sports a long golden beard, and similarly colored long hair. His eyes are amber and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Joker. Flaws: Shy. Bonds: Immigrant, Criminal record. Occupation: Sailor
Voice: High pitched, excited
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 50 gp. An abacus with copper, silver and gold markers (150 gp).
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