Shifting Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean pastel cloak covering his clean studded leather. He wears his cinnamon fur down. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Shifting was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Farmer. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Opinionated. Flaws: Addict, Impulsive. Bonds: Immigrant, Rich. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 600 gp. Blue quartz (15 gp). Jet (150 gp). Aquamarine (1600 gp).
Two Llamas Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses like a well dressed Butcher does. His fur is greying and his face has many wrinkles. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. His family was turned out during the war. He and his family wandered west to less war torn lands. He has achieved small success as a Butcher.
Motivation: To be a Sage again; and wants to open a new tavern
Flaws: Ugly, Impulsive, PTSD. Bonds: Job, Military. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
Skamos Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears a black costume with the symbols of the four houses of cards on his torso. He has moderate length black hair. His black eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Skamos was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Skamos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Skamos decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barber kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable.
Flaws: Terse, Insane, Depressed. Bonds: Criminal record, Poor. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is an epitome of beauty. His tied-back hair is auburn. His eyes are amber.
Personality: Cocky and sure of himself, he believes he is the best Slave Trader born in the past three hundred years. He feeds upon the attention of others.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Slave Trader job and began his own company from there.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Artistic. Bonds: Rich, Attractive, Job, Family. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 3000 cp. Amethyst (120 gp). Deep green spinel (120 gp).
Agatha Dayton, Female Human [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a worn and beaten armor. She has done her best to style her red hair to look like a famous performer. Her brown eyes dart from person to person.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Agatha was born on a far southern forest where she grew up under the tutelage of her mother, an expert Cook. She left for the south, certain she would find work there.
Motivation: She desires power and/or immortality; and she's repulsed by the pc
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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