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Advanced [show]


Olunt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his red hair. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Olunt took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Joker, Gifted. Bonds: Attractive, Enemies. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Olunt Graybeard, Male Dwarf Bard 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 19 (+4)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 70 gp.


Social Check DCs


Gorfel Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He wears a feathered hat to cover his moderate length chestnut hair. He has a dull look in his gray eyes.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Blacksmith

Voice: Aggressive tone

Attributes [hide]

Gorfel Hamilton, Male Half-Orc Warrior 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Sardonyx (20 gp).


Social Check DCs


Rimple Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Layabout, Rimple learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Layabout.

Motivation: He loathes his own lifestyle; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Rimple Folkor, Male Gnome Ranger 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp. 1 Breastplate.


Social Check DCs


Vadania Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A 4'8" northern woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bald on top and has large golden tufts of hair around her ears. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She would rather hide behind her crafts than deal with other people.

History: She was raised in a mountains tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Vadania Ilphelkiir, Female Elf Commoner 3
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Infernal, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. Solid gold idol (600 gp). Silver comb with moonstones (100 gp). Solid gold idol (600 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trey Everleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, and carries morningstars. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. Like his father and his sister before him, after school he went straight into learning to become a Jeweler. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Religious, Nature. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Trey Everleigh, Male Human Rogue 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 3 Acid flasks.


Social Check DCs

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