Tree Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman very much looks the part of a Ploughman. Her black fur is matted, messy, and big. Her eyes, though not visible through her cowl, are amber.
Personality: She speaks before she thinks and is too direct. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: She got into the Ploughman business at a young age. She was an apprentice working in her mother's forge. She has achieved small success as a Ploughman.
Motivation: Her spouse's relatives view her with great suspicion.
Flaws: Ugly, Impulsive. Bonds: Job, Family, Religious. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 390 gp.
Katherine Brandon, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her long brown hair is drawn into a two foot long braid. She has gleaming, smiling hazel eyes.
Personality: She loves telling others what to do and how they should feel about things. The war was a terrible time for her, and Katherine does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A powerful brothel owner made her what she is. When Katherine reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Opinionated. Flaws: Depressed. Bonds: Attractive, Military, Mentor. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 600 sp.
Borun Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes. He carries with him a set of hand crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: Borun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born several months after his father was called into army service. A gifted student he started as a Cook, but he got bored and became a Marshal. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Borun fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Forgetful. Bonds: Military, Job. Occupation: Marshal
Voice: Sore throat, cough
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Fallond Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by beers. He wears a wide-brimmed hat to cover his moderate length red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Doctor.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 5000 cp.
Kansif Livingstone, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears light armors faded through time and improper care, she is not a threatening figure. She has no hair. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a Stableman first and foremost. She believes firmly that knowledge should be universal. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the east to a Stableman, Kansif learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
Possessions: 10000 cp.
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