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Advanced [show]


Dain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. He is physically well-built. His hair, while still mostly blonde, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Herbalist business.

History: Dain was born in the north. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Optimist, Persistence. Bonds: In love, Adventurer, Criminal record. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Dain Aranore, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)18 (+4) 17 (+3)12 (+1)
Skills Arcana +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Gnome, Undercommon, Celestial, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Ethereal Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and black pants. His long brown fur is drawn into a two foot long braid. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He can speak with the recently deceased. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He got into the Locksmith business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Locksmith.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Ethereal Mist, Male Tabaxi Warlock 3
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 10000 cp.


Social Check DCs


Eridred Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears grey leather gloves, a grey jacket, and tight pants. She keeps her black hair in a flapper bob. Her gray eyes are slightly larger than normal.

Personality: She is calm most of the time but flees social interaction. As long as the job gets done she does not care how it got done.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Eridred was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Eridred's father didn't care for her much, and the feeling was mutual. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Shy, Antagonistic. Bonds: Job. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Eridred Glanhig, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pushkrimp Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of warhammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His brown hair is styled in orderly dreadlocks. He has violet eyes.

Personality: He is calm most of the time but flees social interaction. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy, Addict, Disease. Bonds: Rich. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Pushkrimp Mitchell, Male Half-Orc Druid 2
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 70 gp.


Social Check DCs


Spring In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gray fur is kept up in a ponytail inside a deerstalker hat. His yellow eyes peer out from beneath his deerstalker pastel hat.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Spring took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He's since become an addict/alcoholic.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Ideals: Passionate, Persistence. Flaws: Addict. Bonds: Rich, Nature, In love. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Spring In the Morning, Male Tabaxi Expert 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)8 (-1) 13 (+1)18 (+4)
Skills Arcana +1, Deception +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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