Findex Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her bronze crest is unkempt and raggedy. Her red eyes are slightly larger than normal.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in the south her family was never financially stable. From there she went from mercenary job to mercenary job. She has set out to sabotage the competition.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Priest
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Celestial, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: Just what you see.
Rolen Schwartz, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His hair is white and curly. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Ploughman they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Greedy, Disease. Bonds: Family, Immigrant. Occupation: Shepherd
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 500 gp. Jade (120 gp). Freshwater pearl (12 gp). Deep green spinel (120 gp).
Ulfgar Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a grey tunic with brown highlights, and long red pants that bunch up around his shoes. His hair is golden and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been a successful dealer in antiques buying low and selling high.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Gifted, Entrepeneur. Flaws: Shy, PTSD, Antagonistic. Bonds: Attractive. Occupation: Butcher
Voice: Timid voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 20 (+5) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Orc, Druidic
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +2
Possessions: 40 gp.
Trynnicus Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is cut close to his head. His eyes are gold and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down.
Ideals: Opinionated, Artistic. Flaws: Ugly, Shy, Mundane. Occupation: Jeweler
Voice: Stutters
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. Hematite (14 gp). Onyx (80 gp). Coral (160 gp). 1 Half-Plate.
Nuraval Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this southern man wears grey painted combat armor at almost all times. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: Nuraval was raised in a hard working conservative environment. His childhood dream was to be a Engraver, but he was a colossal failure. He struck the Dyer job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Fighting. Flaws: Insomniac. Bonds: Job. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
