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NPC Generator

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Advanced [show]


Millicent Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a yellow and red handkerchief worn on her right side. With bright auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was raised in a island tribe. She was an apprentice working in her father's forge. She then took over the family business and is one of the better Banker for hire.

Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job

Flaws: Insane, Antagonistic, Shy. Bonds: Nature, Job, Adventurer. Occupation: Banker

Voice: Hollow voice

Attributes [hide]

Millicent Sherman, Female Half-Elf Warrior 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)12 (+1) 12 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her chestnut hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is happy with her job as a Stableman. She turns her eye from what people do, preferring to live and let live. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She got into the Stableman business at a young age. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted from career to career and currently works as a Stableman.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Caramip Daergel, Female Gnome Expert 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)12 (+1) 15 (+2)17 (+3)
Skills Medicine +4, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 270 gp. 2 Thunderstones.


Social Check DCs


Marigold Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She sports white clothing, slightly heavier than average wear. She is an epitome of beauty. Her silver hair is kept up in a ponytail inside a small hat. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Marigold reached her early adolescence her Halfling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Military. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Marigold Reedfellow, Female Halfling Monk 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +3

Possessions: 300 sp.


Social Check DCs


Târz Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear flannel. He has a very tight haircut. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Tanner in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Târz Dumph, Male Half-Orc Rogue 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)12 (+1) 15 (+2)9 (-1)
Skills Insight +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 130 gp. 1 Breastplate.


Social Check DCs


Menny Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She usually wears her blue robe and has her rapier always slung over her shoulder. She has styled her black hair well, parting it to the left. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Menny speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She feeds upon the attention of others.

History: She is the product a well kept family trust fund and as such has never really known need. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Marry her brother to traveling adventurers; and money/treasure

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Family. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Menny Nucklestamp, Female Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 20 (+5)10 (+0) 17 (+3)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 1000 cp.


Social Check DCs

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