Fragrant Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and pastel workpants. Her shirt is black, and she wears a heavy pastel leather apron most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her cinnamon fur down. She has blue eyes and a pastel hat with a black feather.
Personality: Overbrimming with self-confidence, Fragrant isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Fragrant was born with her father's beautiful face. She moved out north to avoid the crime she committed. Recently she has begun working with bootleggers and crooks.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Nurkara Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, red shirt, and violet tie. Her hair is long and auburn with streaks of golden, and is pulled back with small grey clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Nurkara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nurkara is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Priest, but she was a colossal failure. She has achieved small success as a Carpenter.
Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg
Ideals: Impeccable, Justice, Fighting. Bonds: Job, Family. Occupation: Carpenter
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 370 gp.
Silaqui Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a tight fitting yellow shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. She has dyed her greying white hair a little too much giving a sharp white color. She wears round tiny glasses practically rammed into her face.
Personality: Always inclined to offer people food she seems plenty friendly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born on a small isolated farm. Silaqui was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's in love; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Forgetful. Bonds: Nature, Religious, Has a crush. Occupation: Shoemaker
Voice: Booming voice
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
Pearl High-hill, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'8" and tends to wear a red poncho over her likewise colored trousers and shirt. Her head has been shaved. Her eyes are a pleasant green.
Personality: A skeptical and narcissistic woman, Pearl's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.
History: A powerful brothel owner made her what she is. Pearl was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pearl decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sage kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Sage
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: 200 sp. Chrysoberyl (130 gp). 1 Masterwork Common Melee.
Bertram Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is white, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised by priests from a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Pacifist. Bonds: Rich, Attractive, Adventurer, Religious, Mentor. Occupation: Sellsword
Voice: Slow speaker
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 3000 cp. Freshwater pearl (5 gp). 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
