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Advanced [show]


Jebeddo Welber, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Optimist, Logical. Bonds: Attractive, Rich, Military. Occupation: Dilettante

Voice: Smooth and feminine

Attributes [hide]

Jebeddo Welber, Male Gnome Expert 3
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)12 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Odo Clinton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a brown Stetson hat and brown clothes. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Farmer.

Motivation: To protect his home; and he has comitted a past crime that haunts him to this day

Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Job, Criminal record, Guardian. Occupation: Farmer

Voice: Squeaky

Attributes [hide]

Odo Clinton, Male Human Wizard 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 8 (-1)12 (+1)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Silver comb with moonstones (200 gp). 1 Masterwork manacles.


Social Check DCs


Shifting In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of whips, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her fur is orange and curly. She wears large thick round spectacles.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born several months after her father was called into army service. Her father was a soldier and died while she was still young. Shifting was left her father's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shifting fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Shifting In the Morning, Female Tabaxi Rogue 5
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Aquan, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20 pp. Onyx (60 gp). Onyx (60 gp). Obsidian (13 gp). Chrysoberyl (100 gp). 1 Masterwork Heavy steel shield. 1 Full Plate.


Social Check DCs


Bardryn Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a simple grey robe with black stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. Her white hair is cut jaggedly and amateurishly. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She is extraordinarily eccentric. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Barkeep hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To find somewhere to settle down; and she is content

Ideals: Opinionated. Flaws: Insane, Mundane. Bonds: Slave, Poor. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Bardryn Foamtankard, Female Dwarf Wizard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 19 (+4)13 (+1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 1 Holy water.


Social Check DCs


Nedda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right arm. She typically wears white cloth garments or leather armor. Her long blonde hair is drawn into a two foot long braid. She wears large thick round spectacles.

Personality: Nedda is depressed about a lot of things. She tends to be a nihilist. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the west to a Dyer, Nedda learned a great deal about her mother's area of expertise. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She ran away from her former home and has been making her living as a Dyer for the past few years.

Motivation: She loathes her own lifestyle.

Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Job. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Nedda Jamjar, Female Halfling Sorcerer 1
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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