Barbena Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. She wears a broad hat to cover her moderate length red hair. She has gleaming, smiling green eyes.
Personality: She hates Dwarves with a passion. As such she is filled with self loathing. She misses her home and complains about the freezing weather, even in summer.
History: Born to a Stylist, her mother struggled to pay the bills. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Poor, Mentor. Occupation: Cook
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 cp. Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Urshar Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her hand crossbow. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She got into the Adventurer business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has money and likes to spend it; and balancing her hectic life and new adventurer responsibilities is difficult
Ideals: Athletic. Bonds: Enemies, Job, Rich. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 380 gp. 1 Half-Plate.
Left-Handed Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel cloak and cross-gartered red stockings. She sports a flattop fur cut. She wears crescent spectacles with a black brim.
Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She does not believe in violence as a means to an end. She is a dedicated Fortune-teller but believes her peers are too gung-ho.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Left-Handed took refuge in the ruined castle and found the beat up flail and armor she uses now. She ran away from her former home and has been making her living as a Fortune-teller for the past few years.
Motivation: Someone believes her a fraud; and money/treasure
Ideals: Pacifist. Bonds: Job, Rich, Nature, Enemies. Occupation: Fortune-teller
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. 1 Masterwork Artisan’s tools.
Hugolina Colby, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She is renowned for her bright grey dresses and hats. She has a hunchback. Her white hair is matted, messy, and big. She has brown eyes and a grey hat with a white feather.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She cannot resist a sob story and will often dote over anyone who has one.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Armorer, but she got bored and became a Shipwright. She's also a talented Armorer, but doesn't like to broadcast it.
Motivation: To settle down with her crush; and she would like to get married and retire
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Military, Job, Has a crush. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
Anverth Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'3" and wears a robe, a symbol of strength around his neck, and a shortspear on his belt. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He exudes charisma. He is a tour de force of persuasion. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Anverth was born in the north. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Bookbinder.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Persistence, Gifted. Bonds: Attractive, Job. Occupation: Bookbinder
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Infernal, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 600 sp. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
