Hork Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His white hair is matted, messy, and big. This green eyed northerner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses divination through singing.
History: Hork was born the youngest of three triplets. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. By chance he met his sister recently and the two have been together since.
Motivation: Someone believes him a fraud; and to reunite with his absent mother
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Slave, Enemies. Occupation: Bellfounder
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Chalcedony (50 gp). 1 Banded mail.
Bolhild Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'1" northern woman, she wears a brown costume with the symbols of her god on her torso. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is lazy, self-centered, vain, and jealous.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was an apprentice working in her father's forge. She has drifted from career to career and currently works as a Stableman.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Flaws: Insomniac, Selfish. Bonds: Military, Job, Adventurer. Occupation: Stableman
Voice: Dutch accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Sylvan, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 290 gp.
Susannah Hornsby, Female Human [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She carries with her a set of morningstars on her belt, each one with a amethyst on the hilt. Her tied-back hair is red. She has a tattooed face.
Personality: This woman loves dancing and to teach people dancing more than just about anything. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a Sage, her father struggled to pay the bills. Through the years after Susannah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Susannah's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Susannah and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Religious, Poor. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Mary Gresham, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her white hair in a flapper bob. Her green eyes are slightly larger than normal.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She believes the world needs to unite to get rid of giants once and for all.
History: She was born to loving parents in a slum to the west. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: Many giants want her driven away; and a need for knowledge about a nearby landmark
Ideals: Joker. Bonds: Enemies, Poor, Criminal record, Adventurer. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Druidic, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Philomena High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her brown hair up in a very large beehive style do. She has a dull look in her gray eyes.
Personality: A deeply religious woman she believes everything happens for a reason. She can't help but pocket interesting objects she comes across
History: The child of southern immigrants she idolized her mother. Philomena was born on a far southern island where she grew up under the tutelage of her mother, an expert Fisher. By chance she met her brother recently and the two have been together since.
Motivation: Further expansion of business; and she is being blackmailed/forced/etc and this influences her actions
Bonds: Religious, Criminal record, Immigrant, Family, Job. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Black velvet mask with numerous citrines (50 gp). 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
