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Advanced [show]


Moon In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'3" and is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her left hand appears badly burned and disfigured. She wears her cinnamon fur up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Moon was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. After coming to the age of reason, Moon took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.

Motivation: Wants to have a good time and be beloved; and to get a good night's sleep

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Moon In the Wind, Female Tabaxi Paladin 2
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)14 (+2) 9 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Terran, Goblin
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Golden pearl (50 gp).


Social Check DCs


Millicent Hadleigh, Female Human [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is renowned for her bright brown dresses and hats. She sports red long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She can speak with the recently deceased. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She served in the navy to pay for her family's outstanding loans. Her father took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Insane, Shy. Bonds: Military, Nature. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Millicent Hadleigh, Female Human Paladin 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 9 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Quespa Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is greying and her face has many wrinkles. This red eyed easterner is not easily forgotten.

Personality: She is fixated on the number 69. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Quespa was raised in a hard working conservative environment. Her homeland was ravaged by war and she spent much of her life rebuilding it. She ran away from her former home and has been making her living as a Actor for the past few years.

Motivation: Wants to open a new tavern; and she's attracted to the pc

Flaws: Insane, Secretive, PTSD. Bonds: Job, Has a crush. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Quespa Grrrmmballhyst, Female Dragonborn Warlock 2
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: Red spinel (130 gp). Chrysoberyl (130 gp). Lapis lazuli (6 gp). 1 Everburning torch.


Social Check DCs


Trail Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'7". She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. Her long black fur is drawn into a two foot long braid. She has yellow eyes and a brown hat with a green feather.

Personality: She is irascible and easily irritated. She uses divination through singing.

History: She served in the navy to pay for her family's outstanding loans. Her parents enrolled her in a Druid school at a young age so that she could practice her druidic talents. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She is content; and regain custody of her son

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Military, Family. Occupation: Stableman

Voice: Hollow voice

Attributes [hide]

Trail Mirror, Female Tabaxi Druid 4
Medium (5'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 19000 sp.


Social Check DCs


Vondal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown broad hat and brown clothes. His white hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful wizard made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and he is terrified, and will act out of fear

Ideals: Athletic. Flaws: Fearful. Bonds: Criminal record, Mentor, Job, Adventurer. Occupation: Barber

Voice: Italian accent

Attributes [hide]

Vondal Rakankrak, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Medicine +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Solid gold idol (600 gp). Silver comb with moonstones (400 gp).


Social Check DCs

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