Maynild Marlee, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it, and a wedding ring on her right hand. Her brown hair is wavy and long. Her hazel eyes are passionate and lively.
Personality: She snorts whenever she laughs or is feeling confident. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and doesn't want to be a shoemaker and was forced into it by her family
Flaws: Ugly. Bonds: In love, Family, Rich, Nature. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 800 sp. Citrine (80 gp). 1 Bullseye lantern.
Tricking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy gray fur. She wears a pastel costume with the symbols of the four houses of cards on her torso. She has a hunchback. Her gray fur is matted, messy, and big. She has gleaming, smiling green eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: When she was but 3 years old her parents immigrated from the north. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with her absent father; and doesn't want to be a banker and was forced into it by her family
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Banker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 sp. 2 Thunderstones. 2 Acid flasks. 2 Antitoxin.
Beatrice Thorpe, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her skin is fair and her fingers are delicate and long. Her brown hair is knotted and matted. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born in the east to a Armorer, Beatrice learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. Since then, she has sought to make the best of life.
Motivation: Balancing her hectic life and new Armorer responsibilities is difficult; and further expansion of business
Ideals: Optimist. Flaws: Impulsive, PTSD. Bonds: Attractive, Job. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp. Silver chalice with lapis lazuli gems (120 gp).
Robbie Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red costume with the symbols of her god on her torso. She keeps her long chestnut hair kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She is overprotective of those who hire her services. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Someone believes her a fraud.
Flaws: Racist. Bonds: Attractive, Guardian, Enemies, Rich. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp.
Gimble Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His blonde hair is thinning but still full. His eyes are a pleasant hazel.
Personality: His tongue was cut out and he uses sign language. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gimble was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
