Cockaby Offund, Male Gnome [Permalink]
Personal [hide]
Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Bonds: Rich, Attractive, Family. Occupation: Sculptor
Voice: Excited and jittery
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 100 gp. Aquamarine (900 gp). Malachite (16 gp). Obsidian (16 gp). Onyx (60 gp). 1 Masterwork Common Melee.
Dworic Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and white robe with the hood down. He is bristling with hidden weapons, mostly whips and halberds. He sports a long golden beard, and similarly colored long hair. He has a dull look in his green eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dworic took refuge in the old dungeon and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Logical. Bonds: Criminal record, Poor, Nature. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Heavy wooden shield.
Jezean Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky green painted plate armor. Her crest is copper and curly. She wears a mask on her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: When she was but 6 years old her parents immigrated from the north. Her first spouse was a Mortician, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has drifted from career to career and currently works as a Mayor.
Motivation: Her relatives are trying to arrange a marriage; and to get a good night's sleep
Ideals: Joker. Flaws: Insomniac. Bonds: Immigrant, Family, Job. Occupation: Mayor
Voice: Slurs words
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 18000 cp. 1 Minor magic item.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting blue shirt and pants. His golden hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aggressive, abrasive, and angry, Jebeddo embodies much of what other species detest in the Gnomes. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. Through the years after Jebeddo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Jebeddo's mother didn't care for him much, and the feeling was mutual. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Joker, Fighting. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Five In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her lavender fur is braided into rings. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Five was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for her
Ideals: Joker, Optimist. Bonds: Attractive, Immigrant, Poor. Occupation: Bookbinder
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
Possessions: 160 gp. Chrysoprase (50 gp).
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