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Advanced [show]


Efferil Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy silver beard and wild silver hair. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich northern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He now mingles about in high society.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Disciplined, Gifted. Bonds: Rich. Occupation: Mayor

Voice: Timid voice

Attributes [hide]

Efferil Meliamne, Male Elf Paladin 2
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 8000 cp.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His lavender fur is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also hits on women, regardless of circumstances.

History: He comes from a rich eastern family. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Art took refuge in the ruined castle and found the beat up sword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he's in love

Ideals: Opinionated. Bonds: Attractive, Has a crush, Rich, Nature, Adventurer. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Art Grass, Male Tabaxi Bard 1
Medium (6'6") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 120 gp. An abacus with copper, silver and gold markers (120 gp).


Social Check DCs


Dee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is long and unkept. Her fierce amber eyes like to dwell on things.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not believe in violence as a means to an end. She is a dedicated Guard but believes her peers are too gung-ho.

History: She got into the Guard business at a young age. She helped her father out around the business and became quite the natural. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has money and likes to spend it; and expand her business

Ideals: Pacifist. Flaws: Ugly, Mundane, Secretive. Bonds: Job, Rich. Occupation: Guard

Voice: Nasally tone

Attributes [hide]

Dee Jamjar, Female Halfling Bard 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)17 (+3) 8 (-1)15 (+2)
Skills Acrobatics +3, History +5
Senses Passive Perception 9
Languages Common, Halfling, Elven, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 100 gp.


Social Check DCs


Pikar Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He has a large white mantle and cape that has been intricately interwoven into his black robe. He is portly but not overly obese. His hair is long and blonde with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Pikar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pikar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pikar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Criminal record. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Pikar Wiseacre, Male Halfling Druid 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)16 (+3) 14 (+2)15 (+2)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Gnoll, Dwarven, Giant
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 sp. 1 Climber’s kit.


Social Check DCs


Gurdis Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair, while still mostly chestnut, has prominent grey streaks. She has a tattooed face.

Personality: She exudes charisma. She is a tour de force of persuasion. She is an amazing painter.

History: She was born several months after her father was called into army service. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She ran away from her former home and has been making her living as a Performer for the past few years.

Motivation: To pay off her debts; and she wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Bonds: Attractive, Military, Debt. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Gurdis Fireforge, Female Dwarf Fighter 1
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs

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