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NPC Generator

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Advanced [show]


Volen Middleton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With wild blonde hair. She tend to wears goggles to shield her eyes.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born at the edge of vast island. From there she went from mercenary job to mercenary job. She got away from her former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for her.

Ideals: Impeccable. Flaws: Addict. Bonds: Adventurer, Family, Nature. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Volen Middleton, Female Half-Orc Expert 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 150 pp. 1 Everburning torch.


Social Check DCs


Agatha Pinkerton, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 4'9" and is a bit bulky. She is very muscular particularly in the legs. She wears baggy grey pantaloons and a green scarf. Her auburn hair is well kept. Her eyes, though not visible through her cowl, are amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not believe in violence as a means to an end. She is a dedicated Dilettante but believes her peers are too gung-ho.

History: Agatha lived on a farm with her father, near the main road leading to a nearby town. She was an apprentice working in her father's forge. Due to her spouse's obsession with being a Beggar they were divorced and she won custody of their daughter. She worked as a Dilettante, and she later adopted a second daughter.

Motivation: Regain custody of her daughter; and to reunite with her absent father

Ideals: Athletic, Pacifist. Bonds: Family, Job. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Agatha Pinkerton, Female Human Commoner 1
Medium (4'9") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Stealth +1
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 160 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Alice Lindsay, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown shirt with thin yellow vertical stripes and black pants. She has wavy chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Jeweler hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Map Maker, but doesn't like to broadcast it.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Impeccable. Flaws: Mundane. Bonds: Nature, Poor, Job. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Alice Lindsay, Female Human Commoner 1
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Left-Handed Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Navigator does. His fur is yellow and curly. He is baby faced.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has been saving his money to try and buy his brother's freedom.

Motivation: Expand his business; and to be a stylist again

Ideals: Persistence. Bonds: Job, Attractive, Rich, Family. Occupation: Navigator

Voice: Pirate accent

Attributes [hide]

Left-Handed Of Clay, Male Tabaxi Paladin 2
Medium (6'9") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Deception +1
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


William Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His auburn hair is cut short with large spiked bangs in the front. He has a dull look in his green eyes.

Personality: He is fixated on the number 22. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the east to a Guard, William learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered east to less war torn lands. He has achieved small success as a Guard.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Insane, PTSD, Fearful. Bonds: Rich, Job. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

William Feeny, Male Half-Elf Expert 2
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)17 (+3) 15 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Aquan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 230 gp.


Social Check DCs

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