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Advanced [show]


Fax Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy scarlet crest. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. His crest is short and scarlet. His gold eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He also has developed a complete distrust of the Sailor profession.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Recently the stress of being a Map Maker has made it difficult for him to sleep.

Motivation: He is compelled to act according to his religious beliefs; and expand his business

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Job, Religious. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Fax Fharngnarthnost, Male Dragonborn Aristocrat 4
Medium (6'5") Dragonborn, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)9 (-1) 12 (+1)14 (+2)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Gerard Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has a large yellow mantle and cape that has been intricately interwoven into his black robe. With a patchy golden beard and wild golden hair. This hazel eyed easterner is not easily forgotten.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: He was born to loving parents in a slum to the east. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A deep hatred of giants; and to share knowledge with the world

Ideals: Logical. Bonds: Attractive, Enemies, Poor, Criminal record. Occupation: Architect

Voice: Irish accent

Attributes [hide]

Gerard Durkin, Male Half-Elf Aristocrat 1
Medium (5'2") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Harriet Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is bald on top and has large red tufts of hair around her ears. She tend to wears goggles to shield her eyes.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She would rather hide behind her crafts than deal with other people.

History: Sold as a small child to a slaver, Harriet was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal music training, and achieved minor success. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer, Mentor. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Harriet Littlefoot, Female Halfling Fighter 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Red-brown spinel (100 gp).


Social Check DCs


Dagger In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears skinny pants and wears a pastel and tan robe with the hood down. Her black fur is heavily combed to the right. She has a tattooed face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She desires power and/or immortality.

Ideals: Fighting, Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Dagger In the Storm, Female Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 2000 sp. 1 Half-Plate.


Social Check DCs


Einkil Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'0" and is wearing colorful clothing, dressed as a Sailor. His brown hair, when down, is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Einkil is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Military, Adventurer. Occupation: Sailor

Voice: Squeaky

Attributes [hide]

Einkil Torunn, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 14 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 230 gp. Tiger eye turquoise (12 gp). Banded agate (12 gp). Red spinel (160 gp). 1 Masterwork Common Melee.


Social Check DCs

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